
M.E.G. ARCHIVE TERMINAL // PUBLIC ACCESS
FIELD ARCHIVE
This is the web extension of the Backrooms VR archive room, not a detached encyclopedia template. Area, entity, system and item records update with the world.

ARCHIVED SPACE
LEVELS & AREAS
Browse every level and its areas in the same order used by the in-game ArchiveDatabase.
LEVEL 0 · THE LOBBY
The threshold is assembled from Yellow Rooms, Red Rooms, and spaces that continually reshape themselves. Repetition, impossible verticality, and peripheral change each attack a different part of a wanderer's sense of direction.
3 areas · Open file →LEVEL 1 · HABITABLE ZONE
Concrete parking structures, industrial storage, and a garden growing without soil or daylight connect beneath the same grey shell. Survival is possible here; safety is not guaranteed.
3 areas · Open file →LEVEL 2 · ABANDONED UTILITY HALLS
Dense pipework and drainage infrastructure form a hot industrial network. Machinery, steam, contaminated water, and narrowing service passages make every deeper route more dangerous.
2 areas · Open file →LEVEL 3 · POWER STATION
Underground machine rooms and an open-air forest of transmission towers form a power facility that never shuts down. No one knows where all of its electricity goes.
2 areas · Open file →LEVEL 4 · ABANDONED OFFICE
A fully furnished office stands empty while its surveillance system continues to enforce an obsolete order. The real danger begins when the cameras confirm an intruder.
1 areas · Open file →LEVEL 5 · TERROR HOTEL
Beneath an immaculate early-twentieth-century hotel lies an industrial underside compressed by boilers, furnaces, and intertwined pipework.
2 areas · Open file →LEVEL 9 · DARK SUBURBS
Residential streets under a moonless midnight connect to basements that belong to no single house. Distance, building silhouettes, and sound sources cannot be measured reliably.
2 areas · Open file →LEVEL 11 · THE ENDLESS CITY
A continuous urban network rises from mines, metro tunnels, and commercial districts to the TRI complex. It is also one of the principal stages of the Backrooms VR story.
8 areas · Open file →LEVEL ! · RUN IF YOU WANT TO LIVE
Red alarms divide hospital and hotel corridors into a single pursuit route. This file contains no plan for staying—only the shape of the path that must keep moving.
2 areas · Open file →LEVEL FUN =)
Birthday rooms, banquet halls, and an indoor amusement park preserve a harmless facade with celebration, music, and candy-coloured light. Everything is arranged for the next guest to join.
3 areas · Open file →