LEVEL ! · RUN IF YOU WANT TO LIVE
Hotel Chase
Hotel Chase consists of long hotel corridors, with guest-room doors continuing along both sides and wooden panels and reflective finishes breaking the red light into fractured images. Ordinary ceiling bulbs and smoke alarms remain active, and the piercing alarm covers nearly every sound except the low hum of a distant elevator. There are no hospital fixtures or wards here; thick carpet, room numbers, wall lamps, and sealed rooms form a different pursuit space that is tighter and more distorted. Groups of entities rush along the corridor at high speed, their footsteps amplified by walls and mirrors until they seem to come from behind every guest-room door. Some doors open by themselves to reveal overlit rooms or another passage soaked in red. Violent strobes, continuous alarms, and pursuers whose reality cannot be confirmed gradually erode judgment, until the shadows behind could belong to entities, reflections, or fear itself.
