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SYS-VITALS · SURVIVAL SYSTEM
HEALTH & SANITY
SYS-VITALS
Health and sanity are independent systems. Contact, fumes, observation, and environmental effects damage them through different paths.
Clearance: PublicStatus: Basic Training
SYS-VITALS
Two Separate Limits
Health usually absorbs direct damage and entity contact. Sanity responds to observation, abnormal environments, and specialised effects. A threat does not necessarily reduce both.
What the Personal Archive Keeps
The in-game archive records deployments, extractions, total and in-run time, recovered value, and death statistics so that long-term field performance can be reviewed.
